![]() ![]() Other limitations mean that the NES can display something, just not fast enough. Building your own clone (or emulation device) of mappers and other external devices is also possible, although this may also be expensive and/or time consuming.Ī clone or a port to a less powerful system keeps most of the game design, which is already paid for, and cuts down the design in ways that the porting team thinks the players won't care about.Ī team of amateurs with no deadline can eventually squeeze more capability out of a system than can a commercial game developer bound by opportunity cost and return on investment.Įven commercial developers in a country with a low cost of living, such as China or Brazil compared to Japan or the United States, have a time-money tradeoff biased toward time: witness the "Hong Kong Original" Famicom reductions of 16-bit fighting games, platformers, and RPGs, and the Brazilian ports of games to Sega Master System and Sega Genesis. In a commercial game project, managers have to balance the cost of solving technical problems like those listed below with the cost of exploring, implementing, refining, and balancing the game rules.Ī game for a powerful system will often be programmed inefficiently because it gets the game out the door faster. To clarify something: Some of these limitations don't mean "can't" as much as "too expensive". This could be part of why these genres took off after 1991 when more powerful hardware became more readily available. Continued abuse of our services will cause your IP address to be blocked indefinitely.Some of the limitations of NES hardware and common mapper hardware severely limit the system's capability to perform well in some genres. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content. ![]() Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. ![]()
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